Agents can only equip one Weapon and Suit at the same time. For example, needing to have a Fortitude Level 2. Some pieces of Equipment will need certain Requirements to be fulfilled before it can be equipped on certain Agents. Depending on the type of the gear, the stats and effects will vary. The player can assign unlocked equipment to Agents in the Deployment Phase, by selecting the 'E.G.O. Equipment can be unlocked by spending PE Boxes of the respective Abnormality to add one unit of said gear, except Gifts which are obtained by a random chance upon finishing a work but they need to reach a certain Observation Level to be available for purchase/unlock, and others might require special conditions to obtain them. All the Equipment of an Abnormality is defined by a single or sometimes two names.Į.G.O. is divided intro three categories: E.G.O. These special pieces of gear are named E.G.O. Most Equipment is made from extractions of the Abnormalities and are considered to be prototypes. Equipment consists of a diverse amount of Weapons, Suits, and Gifts that are equipped and used by Agents to improve their combat abilities, resistances, and Stats in different ways.Having trouble finding something? Try using Ctrl+F to find what you're searching for!
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