Again, right click in resource tree, this time on objects.Close any sprite/image windows still open.Make them both solid colour boxes (important.) Call one sWall, and the other sPlayer.Right click on sprites in the resource tree and select “Add sprite”.Name the room whatever you like if you want to. In the settings tab that will appear, set “Speed” from 30 to 60. In other versions, create a new room by right clicking on “rooms” in the resource tree and selecting “Create room”.Make sure you click on “Apply” afterwards. In GMS2, go to game settings (Cog symbol) -> Main options -> General and set “Game frames per second” to 60.This first step isn’t too important but the numbers we use are based on it.Make a Platformer in GameMaker Make a platformer in GameMaker (any version)Ī micro tutorial by Start by making a new project (GML project if GMS2).
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